2.5% decrease is barely a second per lap, so two decreases in steps.
I'm fairly sure in a real race drivers manage their pace also by engine settings, not just by moving brake markers and shifting short. Like I said, my main idea is to have a setting that restricts me from accidentally overdriving the car.
I believe this gives the driver on the fly adjustments for engine output.īoostEffects=(-500,-0.02,-0.03) // 300 RPM decrease per setting, fuel decrease (1%) per setting, engine wear rate (-2%) per settingīoostTorque=-0.0250 // 1.5% less torque per setting (applies to all RPMs)īoostPower=-0.0250 // 1.5% less horsepower per settingīasically the first step down would be "conserve, safe cruise" and the second step is "rain".
I would prefer to see an F1 2015 mod which I could edit or a clear way of implementing a KERS button in rFactor 2. So in the end I'm uncertain about investing time to implementing and testing this. Does the numbers have an effect in the game and is it helpfull at all? Some sources hinting about unimplemented stuff. Are the changes (numbers) realistic? This example is just my educated guess and I could be plain wrong.ģ. Is this realistic? Was this allowed in real F1 back in 2013?Ģ. With option 2 you can under rev your engine with 2x300 = 600 revsįor me, there are a couple of questions with this:ġ. This means that the default setting is max power and torque, whereas option 1 and 2 lowers the amount of torque, power, fuel usage and engine wear. I've been thinking about changing the following lines in the engine data file:ĮngineBoostRange=(0, 1, 3) // min setting, multiplier, amount of steps, so in this case the options are 0, 1, 2ĮngineBoostSetting=0 // default garage settingīoostEffects=(-300,-0.01,-0.02) // 300 RPM decrease per setting, fuel decrease (1%) per setting, engine wear rate (-2%) per settingīoostTorque=-0.0150 // 1.5% less torque per setting (applies to all RPMs)īoostPower=-0.0150 // 1.5% less horsepower per setting I'm uncertain about the effect of fuel saving as I came up with various sources, for example (engine-ini) and and, that describe that both the fuel saving (due to boost settings in this case), as well as the engine map settings are at this moment not implemented in rFactor 2. In the mod I'm certain that short-shiftings allows the engine to stay cooler and thus to lenghten the life time. So to answer your question: I think it is a combination of the two. Again if I'm not mistaken, only the driver can decide (is allowed?) when he changes gears. Fuel supplied, air/fuel ratio and the amount of engine braking (remember the blown diffusors this way) are programmed into the power unit. I haven't seen it, but I'm aware of the as of 2013, if I'm not mistaken, engine mapping is basically what happens to the engine torque and speed when applying an amount of force on the gas pedal. Thank you Lgel and GCCRacer for your replies.